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Game Room Operator's Room Activation Kit

Game Room Operator's Room Activation Kit

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Take Control of your escape room!
Price: $275.00


Quantity in Stock:5
Availability: Usually Ships in 1 to 2 Weeks
Product ID: E9000-069

The following items are included:

Lights & Buttons*:

Board Mounting*:

Audio Options:

Description Technical Specs Support
Get your escape room running with our Intelligent "Game Room Operator's" activation switch with status light!

This simple yet ruggedly designed kit can handle all the abuse of everyday usage required in an escape room. This kit is exactly the kind of physical interface a game operator requires to "get the game started". Mounted onto a stainless-steel plate, push the button to begin and status light will let everyone know a game is in progress. Need additional features and functions? No problem, this kits integrates all our intelligent Bad ASS Controller's capabilities, functionality and controls. Like all our BAC integrated products, with just a few setting changes through the BAM configuration software, our "Room Activation kit" can easily be adjusted to your escape rooms specific requirements. Change start times, play custom music or ambient sounds (BAC w/Audio required), trigger door lock activation or deactivation upon exit, activate videos and so much more.

This kit comes in a dual button/light setup for additional capability and functionality.

Room controller demo at Transworld 2018
More Information

While ER operation varies widely, a common problem with the startup flow of an escape room under software control is that the computer running the room is away from the where the game master is facilitating the introduction. How do you start the video? How do you start the game? Does your game master have to run the halls to start the timer? What if your game master isn't watching the game closely enough and doesn't notice they escaped? This room controller solves these problems.

In one example, a two button, two light wall plate is installed outside the door of the room. The game master walks the group into the room, provides an introduction, then exits to press the 'Video Start' button. The 'Room in Use' light turns on. Then when the video is complete, the game master enters the room, asks for final questions and gives final direction, then exits. Upon exit, the 'Room Start' button is pressed, starting the timer, and turning on the 'Timer Running' light. During game play while the game master is watching the game (or their phone as they have been known to do) the room control software can show which props have been solved. Also, if the players are having a problem with a tech prop (broken, temperamental, too hard), the game master can force solve the prop allowing the players to proceed without the game master entering the room. And when the final puzzle is solved, the timer will automatically stop and notify the game master.